![]() No nancying around, lets get right back into it I hope you’ve diligently completed your homework. Here, you’ll be able to do various things with the raw materials produced from your animals and crops. Welcome to Part 4 of the Dwarf Fortress Walkthrough. The last thing you’ll want to do after planting and growing crops is to make a Farmer’s Workshop, which can be accessed through the Workshop menu. The process is generally: 1) dig into soil, 2) put farm plots on soil, 3) choose crops for each season, 4) set planting, brewing, plant processing and cooking labors, 5) make food/plant stockpiles, 6) forbid cooking of plants and alcohol and brewing of pig tails, 7) build still, kitchen, and farmer's. Processing Plants at the Farmer’s Workshop Farming is pretty straightforward once you get a few quirks out of the way. When you first start, this might not be as obvious or important because you’ll only have one kind of seed, but as you explore and harvest different kinds of plants, your seed variety will grow. Your dwarves can theoretically drink water but itll rapidly make them murderously upset. ![]() The size of your plot really depends on how big you want to go, but we recommend something around a 4×4 or 5×5 sized plot to accommodate the different kinds of seeds you have. Because you’ll usually have a plethora of seed types, keeping your plots smaller will enable you to sustain a better crop variety. Crop VarietyĪnother important aspect of Dwarf Fortress is ensuring you have different Farming Plots for different seeds. The point of Dwarf Fortress is often failing in new and creative. Make sure you are planting new seeds in the currently unoccupied plots. Collect and farm different plants dwarves get bored drinking and eating the same thing every day. Here you’ll be able to view the different crops you have planted and crops that have the Leave fallow status from a lack of seeds.
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